PENGEMBANGAN PERMAINAN ROLE PLAY GAME (RPG) UNTUK MENDUKUNG PEMBELAJARAN PERAKITAN PERANGKAT KERAS KOMPUTER
Abstract
This study focuses on the development of a Role-Playing Game (RPG) as an innovative learning medium to enhance students' understanding of computer hardware assembly. Conventional teaching methods in computer and networking subjects often lack interactivity, resulting in limited student engagement and comprehension. The RPG educational game is designed to bridge this gap by combining adventure and learning, enabling students to practice theoretical knowledge in a simulated environment. Developed using RPG Maker MV, the game features mission-based challenges that simulate real-world scenarios, encouraging active participation and critical thinking. The study employs the Multimedia Development Life Cycle (MDLC) model, encompassing stages such as conceptualization, design, material collection, assembly, testing, and distribution. Testing involves expert validation and trials with teachers and students, with data collected via observations, interviews, and questionnaires. The findings indicate that RPG-based educational games not only enhance students' motivation and engagement but also improve their practical skills in computer assembly. By offering an interactive and enjoyable learning experience, the game aligns with the curriculum for vocational high schools, particularly in the Information Technology and Communication field. This research demonstrates the potential of gamified learning tools to make complex technical subjects more accessible and engaging for students.