PENGEMBANGAN APLIKASI AUGMENTED REALITY SEBAGAI SARANA EDUKASI ALAT MUSIK TRADISIONAL PADA SISWA SMP

  • Febrian Pambuko Cahyo Purnomo
  • Hernawan Sulistyanto

Abstract

The core issue addressed by this research is the low interest and limited understanding of traditional Indonesian musical instruments among junior high school students, specifically at SMPN 1 Kawedanan, due to the prevalent use of less interactive conventional teaching methods (textbooks and verbal explanations). This research aims to develop an innovative learning medium to increase student engagement and knowledge of traditional music. The study employed the Multimedia Development Life Cycle (MDLC) method , which includes six systematic stages: Concept, Design, Material Collecting, Assembly, Testing, and Distribution. The result is an Augmented Reality (AR) Android application capable of projecting detailed 3D models of instruments (such as gamelan components and angklung) and playing their authentic sounds when a camera is directed at a marker. The application’s functionality was validated through Blackbox Testing, where all features successfully ran across 10 scenarios (0 failure rate). Furthermore, expert media validation yielded an Aiken's V index of 0.82 , indicating a Very High Validity category. This confirms that the developed AR application is functionally sound and highly suitable as an effective medium for preserving and educating young generations about traditional musical heritage

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Published
2025-12-31
How to Cite
CAHYO PURNOMO, Febrian Pambuko; SULISTYANTO, Hernawan. PENGEMBANGAN APLIKASI AUGMENTED REALITY SEBAGAI SARANA EDUKASI ALAT MUSIK TRADISIONAL PADA SISWA SMP. Jurnal Teknik Informasi dan Komputer (Tekinkom), [S.l.], v. 8, n. 2, p. 566-573, dec. 2025. ISSN 2621-3079. Available at: <https://jurnal.murnisadar.ac.id/index.php?journal=Tekinkom&page=article&op=view&path%5B%5D=2519>. Date accessed: 21 apr. 2026. doi: https://doi.org/10.37600/tekinkom.v8i2.2519.
Section
Articles